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- on exitFrame
- global activchan, disknum, jumppoint, hitl, hitr
- puppetSound(0)
- set the castNum of sprite 32 to 91
- sound fadeIn 4, 2 * 60
- sound playFile 4, "TCN_loop.aif"
- sound fadeOut 3, 2 * 60
- updateStage()
- set activchan to 1
- set hitr to "5_hit.aif"
- go("main")
- end
-